ONE CURRENCY. COUNTLESS ADVENTURES.

A little coin.
A bigger world.

A game currency that travels with the player.

One funded currency for independent games. Players carry value between worlds. Developers keep control and earn from eligible spending.

No cryptoNo gasNo player cash-outOpen SDKsDeveloper control
SMALL GAMES. SHARED POSSIBILITIES.

New worlds. Same little coin.

Your next favourite game could be a world away. Your spending power can come along.

A blue-cloaked adventurer carrying a glowing wallet through a sunlit village.
01
From the first village…

A new adventure

The same adventurer and wallet in a desert world of racetracks and airships.
02
…to the next great race…

A different kind of game

The adventurer arriving in a luminous city with floating castles.
03
…and worlds yet to be built.

A world of possibilities

Imagined worlds, shared possibilities. Illustrations of the concept, not participating games.

ONE CURRENCY // MANY WORLDS

Funded once.
Useful across games.

Every Guildcoin entering circulation is paid for. Players carry one balance, and eligible spending can generate developer revenue.

An adventurer spending a gold coin at a lantern-lit fantasy market.
01 / FUND THE CURRENCY

Buy or award GC

Players can buy Guildcoin. Developers can purchase Guildcoin to award for achievements and events. There is no free issuance.

  • CurrencyGuildcoin · GC
  • IssuanceFunded only
  • Cross-game usePortable
An illustrated exchange at the guild treasury, representing eligible developer payouts.
02 / EARN FROM SPENDING

Developer revenue

Studios decide what Guildcoin buys. Approved developers can redeem eligible player spending for real money at a published rate.

  • Game pricingStudio controlled
  • Player cash-outNo
  • Developer payoutEligible earnings

Retail pricing, redemption rates and settlement safeguards remain under design. No live currency or payouts exist yet.

THE PLAYER’S JOURNEY

One integration. A network of games.

01

Acquire

Players buy Guildcoin or receive funded rewards from participating games.

02

Travel

One Guildcoin balance follows the player between participating games.

03

Spend

Each developer decides what Guildcoin can buy or unlock in their game.

04

Earn

Approved developers can redeem eligible spending at a published rate.

An independent game developer celebrating a sale in a warm, lantern-lit studio.FOR THE PEOPLE WHO BUILD THE WORLDS.
YOUR GAME. YOUR ECONOMY.

Build your world.
Keep the reins.

Guildcoin is an additional economic layer, not a replacement for your gold, gems, XP or premium currency. You decide what you support and what it buys.

Read the working concept
01

New revenue

Guildcoin spent in your game can become eligible developer earnings.

02

Players arrive with value

A player arriving from another game can already have a balance worth using in yours.

03

Funded rewards

Fund portable Guildcoin rewards for achievements, events and promotions.

04

Open integration

Simple APIs and open SDKs instead of an opaque economy stack you cannot inspect.

A game developer looking toward a moonlit castle, imagining the next adventure.
A SEAT AT THE GUILD TABLE

The next chapter
starts with you.

The rules are not fixed yet. Help shape the economics, SDKs, settlement rules and platform support before the network is built.

We want objections as much as enthusiasm. Tell us what would make Guildcoin work in your game.

Take the developer survey About 5 minutes · No sales call · Honest feedback welcome